李梅娟,吴建华.基于概念图理论的信息素质教育游戏设计——以《文献关系网》为例[J].数字图书馆论坛,2020,(2):37~43 |
基于概念图理论的信息素质教育游戏设计——以《文献关系网》为例 |
Information Literacy Education Game Design Based on Concept Map Theory: Taking game Literature Network as An Example |
投稿时间:2020-01-11 |
DOI:10.3772/j.issn.1673-2286.2020.02.005 |
中文关键词: 概念图理论;信息素质教育;信息素养;教育游戏;引文网络 |
英文关键词: Concept Map Theory; Information Literacy Education; Information Literacy; Educational Game; Citation Network |
基金项目:本研究得到国家社会科学基金一般项目“信息素质教育网络游戏模型与实证研究”(编号:13BTQ024)资助。 |
作者 | 单位 | 李梅娟 | 华中师范大学信息管理学院 | 吴建华 | 华中师范大学信息管理学院 |
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中文摘要: |
针对引文网络涉及概念性知识多、学习难度较大的问题,本文以概念图理论为指导,使用Unity3D软件设计了一款角色扮演类信息素质教育游戏《文献关系网》,让玩家跟着精灵学习文献关系网相关知识,理解科学研究的继承性与关联性。游戏学习内容包括参考文献、引证文献、引文网络、科学计量指标、引文数据库的概念和基本使用方法。测试结果表明:基于概念图理论设计的游戏表征了概念知识形成的过程,层次分明,由先验知识到新知识,帮助学生由浅入深地学习;连接词是两个概念之间的联系词,通过连接词建立新旧概念之间的联系,关注学习内容和游戏关卡之间的关系,有助于学生完善概念框架,指导其进行有意义的学习。 |
英文摘要: |
Aiming at the problem that the citation network involves a lot of conceptual knowledge and is difficult to learn, this study uses the concept map theory as a guide and uses Unity3D software to design a role-playing information literacy educational game Literature Network to let players follow the elf to learn the literature relevant knowledge about network, understand the inheritance and relevance of scientific research. The game learning content includes references, citations, citation networks, scientometric indicators, citation database concepts and basic usage methods. The test results show that the game designed based on the concept map theory represents the process of forming conceptual knowledge, from prior knowledge to new knowledge, helping students to learn from shallow to deep; establishing a connection between new and old concepts through connectives, which are connectives between two concepts, focus on the relationship between learning content and game levels. This helps students improve the conceptual framework and guide them to meaningful learning. |
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