文章摘要
董凌轩,郑方奇,赵宇翔,朱庆华.社交媒体环境下信息素养教育的游戏化策略研究[J].数字图书馆论坛,2015,(11):24~32
社交媒体环境下信息素养教育的游戏化策略研究
Research on Gamification Strategies of Information Literacy Education:A Social Media Perspective
  
DOI:
中文关键词: 社交媒体;信息素养教育;游戏化策略;Kano模型
英文关键词: Social Media;Information Literacy Education;Gamification Strategy;Kano Model
基金项目:本研究得到国家社科基金项目"互联网用户群体协作行为模式的理论与应用研究"(编号:10ATQ004)和中国科学技术信息研究所委托项目"大数据环境下人机交互研究"资助.
作者单位
董凌轩 南京大学 
郑方奇 南京大学 
赵宇翔 南京理工大学 
朱庆华 南京大学 
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中文摘要:
      通过游戏化设计原理、教育心理学理论和信息素养培养游戏化案例来确定游戏化设计的维度和要素,采用问卷调查、Kano分析等方法对各具体质量要素的重要程度进行了评估,并对各个研究方法的结果进行了整合.研究结果表明游戏化设计要素可以归成4类,可以根据不同培养需求来选取不同的Kano质量模型分类的设计要素,根据最终决策权重的排序设计游戏化要素.
英文摘要:
      This paper identifies a framework describing the dimensions and elements of gamification design, based on Gamification Design Theory, Educational Psychology Theory and gamification cases of information literacy training. Then, a multiple method package including questionnaire, and Kano analysis is used to evaluate the elements. By integrating the results, the author argues that the elements of gamification design can be divided into four types, and that different Kano quality model types of design elements can be selected according to different training needs, and that we can sort the gamification design elements according to the final decision weight.
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